﻿using UnityEngine;
namespace NodeEditor
{
    [Node("条件","布尔")]
    public class BooleanNode:ConditionNode
    {
        [Input] public bool value;
        [Input] public bool value2;
        public LogicalOperator logicalOperator;
        public override string title => "布尔判断";
    }

    public enum LogicalOperator
    {
        And,
        Or,
    }


    
}